![]() ![]() In the 2001 GameCube launch title, Luigi's Mansion, the Boos were given the role of primary villains, alongside other miscellaneous ghosts of the mansion. King Boo (left) and Luigi (right) in Luigi's Mansion: Dark Moon promotional artwork However, if Mario retains eye contact with Boo, it will become translucent and impervious to attack. Staying true to the gameplay mechanic of previous games featuring Boo, if Mario looks away from Boo, it will attempt to move closer and attack Mario. In this game-unlike most preceding it-Boos could actually be killed by attacking them, by using moves such as a punch or ground pound. In Super Mario 64, an entire course was designed around the Boo character, titled "Big Boo's Haunt". This trait later reappeared in Yoshi's Story of the Yoshi series and Super Mario Sunshine. Super Mario World was also the first game to reveal that some Boos were able to transform into blocks, which, if lured into a suitable position, can be used to reach otherwise unreachable platforms. Super Mario World also introduced the "Fishin' Boo", a ghostly version of a Lakitu, as well as the secret boss "Big Boo", a larger and stronger Boo who would return as a boss throughout the series and even gain a subspecies of the same name. In these levels, Boos attack in groups and in a number of creative attack patterns, such as flying in wide circles in order to create obstacles for the player, or swarming in order to increase their attack radius. ![]() Stretches are essentially Boos that are attached to platforms that will pop up to Mario or Luigi should they attempt to step on it.īoos play a more prominent role in Super Mario World, in which they were the starring enemies in the game's many Ghost House levels. They have, however, spawned a number of subspecies over the years, with the first being the "Stretch" that also debuted Super Mario Bros. Since their first appearance, apart from their names being shortened simply to "Boos", their design or habits have not changed significantly, despite their appearances in most games since Super Mario Bros. 3 for the NES, appearing in the more difficult fortress levels in which they pester Mario or Luigi by sneaking up on them. They are generally depicted as bashful and mischievous in nature.Īppearances Mario series īoos first appeared as "Boo Diddleys" (a pun on the name of American musician Bo Diddley) in 1988's Super Mario Bros. Their presence can be recognized by their signature cackle. ![]() Being ghosts, Boos often appear in haunted house-themed levels in the games, in which they'll "sneak up" on the player, much in the fashion of ghosts of popular culture. They have faces featuring large fangs and long tongues, and three short extremities which resemble two arms and a tail. īoos appear as white, spherical, levitating ghosts, similar to the will-o'-the-wisp phenomenon or the Japanese Hitodama. In the game, there is now a character who shrinks when Mario looks at it, but when Mario turns away, it will grow large and menacing". According to Miyamoto, "(Tezuka's) wife is very quiet normally, but one day she exploded, maddened by all the time he spent at work. 3, co-designer Takashi Tezuka had the idea of putting his wife in the game. In an interview with Nintendo Power magazine, Mario franchise creator Shigeru Miyamoto stated that while working on Super Mario Bros. There are also sub-species of Boo based on other species for example undead Shy Guys become "Boo Guys" while undead Lakitus become "Fishin' Boo"s.Īrtwork of two "Boo Diddleys" from Super Mario Bros. It has been implied that Boos may have been other living species before they became Boos, but this has not been made clear. Being ghosts, they are usually invincible, and unable to be defeated without certain items or conditions. ![]() They are named after the sound that one might make when trying to frighten someone ("boo!"), whereas their Japanese name comes from the verb 'tereru' ( 照れる), meaning 'to be shy'.Ī Boo's most common pattern of attack is to sneak up on the player (usually Mario) from behind while they are facing away from them however, they stop their attack and hide behind their arms if looked at. They also have prominent roles in Luigi's Mansion, Luigi's Mansion: Dark Moon and Luigi's Mansion 3. Since then, they have been a mainstay in the Mario series, usually appearing as enemies, but occasionally appearing as playable characters in the Mario spin-off games, or even as allies of Mario. 3, in which they were called Boo Diddleys (a reference to the American blues singer Bo Diddley). They first appeared as a common enemy in 1988's Super Mario Bros. Uīoos, known in Japan as Teresa, are fictional ghosts from the Mario and Yoshi series of video games. Boo, as depicted in promotional artwork for New Super Mario Bros. ![]()
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